
News
-

Photos from the Lumen larp!
We are excited to share photos from the Lumen larp we ran Oct. 2-5, 2025 outside of Florence, Italy! Lumen was a highly experimental educational larp that had the aim of teaching our curriculum in transformative role-playing game design while experiencing a transformative larp. 34 characters engaged in off- and in-game lessons ran by 7
-

Erasmus EDGE’s Meet Me Halfway larp script now available!
We are delighted to announce our larp script for Meet Me Halfway is now available! Developed for Erasmus+ EDGE, the larp was primarily designed by Sarah Lynne Bowman (Uppsala University), Josephine Rydberg (volunteer), and Angie Bandhoesingh (Dragon’s Nest) with guidance and implementation from other members of the consortium. Taisto Suominen (TUAS) served as technical lead. The premise
-

EDGE’s Tech Toolkit now available!
We are delighted to announce that Erasmus+ EDGE’s Tech Toolkit is now available! The Tech Tookit was written by Taisto Suominen from Turku University of Applied Sciences and edited by Angie Bandhoesingh from Dragons’ Nest in consultation with other project members. Click here for the graphical version of the Tech Toolkit. Click here for the
-

Sneak preview of Lumen app from Turku!
Erasmus EDGE member Sarah Lynne Bowman from Uppsala University visited with Taisto Suominen at Turku University of Applied Sciences this week! Together, they met with the team making the Lumen app, also designed by Simon Brind at Avalon Larp Studio. The app will be used on location at the larp for character creation, relations, site
-

EDGE Textbook presented at the Nordic Larp Research Network 2025!
Transformative Play Initiative member Kjell Hedgard Hugaas presented our Erasmus EDGE textbook in Oslo, Norway last week at the Nordic Larp Research Network 2025! In this brief talk, he shared basic information about the book, Transformative Role-playing Game Design, which is available as a free PDF and print-on-demand for a relatively charge here. Big thanks
-

Video Available: Narrative Design for Transformation: Encouraging and Enabling Transformative Play
The video is now available from the Erasmus EDGE Event Series lecture: “Narrative Design for Transformation: Encouraging and Enabling Transformative Play” by Halfdan Keller Justesen, Martine Svanevik, and Sagalinn Tangen from Avalon Larp Studio. We hope you enjoy! Link to the video is here. * * * Description: This talk by members of Avalon Larp
-

Transformative Role-playing Game Design textbook now available!
Hello everyone, We are delighted to announce that Transformative Role-playing Game Design textbook is now available for download and print on demand! The book is the first in a series of two developed by the EDGE Consortium, an Erasmus+ Cooperation Partnership, featuring authors from Uppsala University, Dragons’ Nest, Avalon Larp Studio, Chaos League, and Turku
-

Lumen Larp: Applications open and player’s guide available!
Hello, Applications for Lumen are now open until February 14 23:59 CET! The Lumen Player’s Guide is now available. The Guide contains information on the narrative framing, application procedures, the schedule, safety, accessibility, and other practicalities. Access the Player’s Guide here. Access the Application form here. Application Timeline As Lumen is run within an Erasmus+
-

Upcoming event: Narrative Design for Transformation: Encouraging and Enabling Transformative Play
Join us for our lecture in the Erasmus EDGE Event Series: “Narrative Design for Transformation: Encouraging and Enabling Transformative Play” by Halfdan Keller Justesen, Martine Svanevik, and Sagalinn Tangen from Avalon Larp Studio. This event is part of our Erasmus+ Cooperation Partnership for curriculum development in transformative game design. When: Tuesday, January 21 from 7:00-8:30pm
-

EDGE Planning Session in Oslo, Norway!
The Erasmus EDGE team assembled for two days in Oslo, Norway to plan the next steps for the project! The group met in a converted building that used to serve as an electrical transformer for a city block in Oslo. They brainstormed strengths, weaknesses, opportunities and threats around the use of technology in larp. They
