Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Discussion 4: Myth, Symbolism, Ritual, and Magic

Read until the end of “6.5 Narrative and postmodern magic“ in “Chapter 6: Key Concepts, Techniques, and Purposes for Transformative Role-playing Game Design” Transformative Role-playing Game Design (pp. 223-235).

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Then, answer the following questions:

  1. Briefly describe your scenario, including the setting, characters, your chosen transformative goals.
  2. Will your scenario involve myth or symbolism in some way?
    • If so, describe these aspects.
    • If not, why not?
  3. Brainstorm a ritual that could be included in your nano-game. The ritual should be relevant to your transformative goals. What will the characters do in the ritual? Be specific.

Note: You do not have to include the ritual in your final design unless you find it helpful.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format