Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Unit 7 Overview: Designing Safety Structures

Welcome to our unit on Safety and Identity in RPGs! In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games. Examples include schisms in role-playing communities; issues with online communication; issues arising from intimate and/or romantic relationships; creative agenda disputes, i.e. when players have different styles of play they most enjoy; power struggles between players and facilitators; and bleed-in and bleed-out that has not been processed effectively (see Chapter 2). Serious psychological safety issues can also arise related to issues of inclusion and accessibility; players experiencing crisis states; and sensitive content.

Such problems can lead to emotional flooding, when a participant is cognitively incapable of processing further information due to psychological overwhelm; dysregulation, when a participant’s psychological well-being falls out of balance; activation and/or triggering, when a situation activates a survival response in a person, e.g. fight, flight, fleeing, or fawning; and harm, when a person or a situation inflicts psychological damage on another person, whether purposefully or accidentally. However, in some cases such problems can be avoided or addressed directly, leading players to re-establish psychological safety within the group more quickly. Therefore, we will explore different strategies for promoting and maintaining psychological safety before, during, and after role-playing games.

Required materials:

  • Bowman, Sarah Lynne, Elektra Diakolambrianou, Josephine Baird, Angie Bandhoesingh, and Josefin Westborg. 2024. “Chapter 5: Safety and Community Container Setting.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 147-185. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.