Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Unit 9 Overview: Offering and Receiving Design Feedback

Welcome to our unit on offering and receiving design feedback!  In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult. Some people appreciate extensive feedback and are comfortable with comments that might sound harsh to others. Other people are more sensitive about their work and may become offended or take critiques personally. As the design process can be quite personal, it’s entirely understandable when designers react to feedback with sensitivity. Therefore, our goal when giving design feedback should be finding ways to frame our comments in such a way that the other person can best receive it. 

One approach is to focus first on the positive aspects of the work, including what we enjoyed, found interesting, or learned from it. Such a framing can help the other person feel comfortable. Then, framing so-called negative critiques as areas for improvement is much more constructive. All of us have areas in which we can improve. If you are able to establish trust with the other person, then they are more likely to take your recommendations on board. Remember that the goal of feedback is not to judge the other person’s work as “good” or “bad,” but rather to help them make the work the best it can be.

From this perspective, learning how to receive feedback is also a skill. We may blow a comment out of proportion or read negativity between the lines that was not intended by the reviewer. If such reactions happen, we recommend stepping aside and not responding right away, returning to the comments when in a more calm and receptive state of mind. From the perspective of transformative learning, sometimes we realize in retrospect that the more difficult comments can be the ones that help us grow the most.

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Required materials:

  • Bowman, Sarah Lynne, Elektra Diakolambrianou, Josephine Baird, Angie Bandhoesingh, and Josefin Westborg. 2024. “Chapter 5: Safety and Community Container Setting.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 147-185. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.