Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Discussion 3: Character and Relations Design

Read the remaining sections starting at “4.6c, part iii: Character Design” in “Chapter 4: Practice: Transformative Role-playing Game Design and Research” in Transformative Role-playing Game Design (pp. 156-179).

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Then, answer the following questions:

  1. In one sentence, share your chosen transformative goal that you will design your nano-game to address.
  2. Choose (1) setting from your brainstorming in Discussion 2 that you will use for your nano-game. Provide a brief description of the setting here. (It should be very simple, as players will not have time to absorb an extensive storyworld).
  3. Brainstorm three (3) characters who could be present in the storyworld of your nano-game.
    • Who are these characters? What do they want in this scenario? What fears do they have?
    • How do these characters relate to each other? How should they interact?
    • How will this type of interaction contribute to your transformative goal? Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.