Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Unit 3 Overview: Transformative Role-plaaying Game Design in Practice

Welcome to our unit on transformative RPG design in practice! In this unit, we will share our model of transformative role-playing games, which you will use to create Major Assignment 1, which is your nano-game for this course. In particular, you will focus on establishing a setting for your game this week, considering the information on storyworlds in your assigned materials.

Required materials:

Readings:

  • Bowman, Sarah Lynne, Simon Brind, Alessandro Giovannucci, Kjell Hedgard Hugaas, and Josefin Westborg. 2024. “Chapter 4: Designing for Transformative Goals.” In Transformative Role-playing Game Design, edited by Sarah Lynne, Elektra Diakolambrianou, and Simon Brind. Acta Universitatis Upsaliensis. Transformative Play Research 1. Uppsala University Publications.