Course Content
Unit 1 Introduction to Role-playing Games
This course explores foundational concepts and practices to consider when designing for transformative impacts. In addition to lectures, discussions, and journals, you will be designing a game.
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Unit 2: Introduction to Transformative Role-playing Game Design
In this unit, we will discuss three different types of contexts: transformative leisure, therapeutic, and educational role-playing games.
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Unit 3: Transformative Role-playing Game Design in Practice
In this unit, we will share our model of transformative role-playing games
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Unit 4: Character, Culture and Mechanics Design
In this unit, we will provide some techniques and additional considerations when adding these facets to your game.
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Unit 5: Myth, Symbolism, Ritual and Magic
In this unit, we will discuss some of the factors that can make role-playing games such powerful and transformative experiences, including the use of mythic structures, symbolic images, and ritual activities within games and also in the act of play itself.
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Unit 6: Culture and Conflict in RPGs
In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them.
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Unit 7: Designing Safety Structures
In this unit, we will deepen into concepts related to safety design. Several issue that can arise with regard to psychological safety during games.
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Unit 8: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 9: Offering and Receiving Design Feedback
In this unit, you will be providing feedback on the scenarios of other students. Figuring out the best way to give feedback can be difficult.
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Transformative Role-Playing Game Design

Unit 6 Overview: Culture and Conflict in RPGs

Welcome to our unit on culture and conflict in RPGs! In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them. We will also explore conflict as part of RPG design and how it can be useful for certain transformative goals. We will also provide some best practices for integrating these factors in inclusive and responsible ways.

Required materials:

Readings:

  • Bowman, Sarah Lynne, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Josephine Baird, Alessandro Giovannucci. 2024. “Myth, Symbolism, Ritual, Magic, Narrative, Culture, and Conflict.” In Transformative Role-playing Game Design, edited by Sarah Lynne, Elektra Diakolambrianou, and Simon Brind. Acta Universitatis Upsaliensis. Transformative Play Research 1. Uppsala University Publications.