Unit 6 Overview: Culture and Conflict in RPGs
Welcome to our unit on culture and conflict in RPGs! In this unit, we deepen our understanding of culture, thinking about it as something surrounding games and also embedded within them. We will also explore conflict as part of RPG design and how it can be useful for certain transformative goals. We will also provide some best practices for integrating these factors in inclusive and responsible ways.
Required materials:
Readings:
- Bowman, Sarah Lynne, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Josephine Baird, Alessandro Giovannucci. 2024. “Myth, Symbolism, Ritual, Magic, Narrative, Culture, and Conflict.” In Transformative Role-playing Game Design, edited by Sarah Lynne, Elektra Diakolambrianou, and Simon Brind. Acta Universitatis Upsaliensis. Transformative Play Research 1. Uppsala University Publications.
