Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
0/5
Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
0/4
Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
0/7
Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
0/4
Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
0/4
Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
0/3
Introduction to Transformative Game Design

Overview: Transformative Leisure Role-playing Games

Welcome to our unit on Transformative Leisure Role-playing Games! These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.

In this Unit, we will cover:

  • Transformative leisure role-playing games
  • Transformative game design theoretical framework
  • Role-playing games designed to explore topics related to feminism: the #Feminism anthology

Note: Some of the materials below may not be available outside of this course. We have linked resources that are open access. Do not distribute PDFs. 

* * *

Required materials:

Readings:
  • Bowman, Sarah Lynne, Elektra Diakolambrianou, Kjell Hedgard Hugaas, and Josefin Westborg. In review. “Chapter 2: Transformative Role-playing Games: Types, Purposes, and Features.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 39-65. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.
  • Diakolambrianou, Elektra, Sarah Lynne Bowman, Simon Brind, Josefin Westborg, and Kjell Hedgard Hugaas. In review. “Chapter 3: Theory, Central Concepts, and Inspirational Materials.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 66-110. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.
  • Kemper, Jonaya. 2020. “Wyrding the Self.” Nordiclarp.org, March 18.