Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
0/5
Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
0/4
Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
0/7
Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
0/4
Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
0/4
Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
0/3
Introduction to Transformative Game Design

Discussion 5: Transformative Game Design Brainstorming and Feedback

Watch the linked “New World Magischola – Short Documentary” and James Taylor’s “Brainstorming Technique: The ‘Yes, and’ Technique.”

* * *

Then, answer the following questions:

  1. Brainstorm 3 transformative role-playing nano-game ideas you would imagine yourself designing. By nano-game, we mean a game that can be played in 1 hour or less. 
    • Discuss the transformative impact(s) that you would like to encourage through each design.
  2. After posting your concept pitches and reviewing the “Yes-And” video, give constructive feedback to each pitch presented by at least two (2) of your peers in Ask a Question, Answer a Question using the yes-and strategy. For example, “Yes, and you could add X to help them explore Y…”