Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Discussion 3: Introduction to Transformative Game Design

Watch Sarah Lynne Bowman’s “Safety in Role-playing Games I: Introduction — Sarah Lynne Bowman” and “Safety in Role playing Games Part III: During the Game — Sarah Lynne Bowman.” 

Read Sections 2.1-2.5 until the end of “Populations Overview” of Bowman et al.’s “Chapter 2: Transformative Role-playing Games: Types, Purposes, and Features” in Transformative Role-playing Game Design. 

Optional: Watch the linked video, Sarah Lynne Bowman’s “Introduction to Transformative Game Design” (59 min). 

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Then, answer the following questions:

  1. Describe the definitions of “transformation” as discussed in the materials. Do these definitions resonate with you? If so, why? If not, what alternative definition(s) would you suggest or prefer?
  2. Describe three (3) concepts from the materials that distinguish transformative game design from other forms of game design. What are your thoughts on these concepts? Can you think of other concepts that should be also included? If so, be specific. 
  3. Which category best fits the work you currently do or plan to do: leisure, educational, or therapeutic? Why? If none of these categories fit, what category would you use to describe your work?

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.