Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Overview: Culture and Conflict in RPGs

Welcome to our unit on Culture and Conflict in RPGs. We will return to these topics throughout our courses, so this unit is meant as a brief introduction. We will explore different types of culture in RPGs, including fictional and real cultures and subcultures portrayed in games; wider cultures and subcultures to which players belong; design cultures and styles; play cultures; and discourse cultures, such as leisure theory, art, academia, and journalism. We will also explore some of the benefits and risks of integrating culture in design, including cultural appropriation and stereotypes.

These topics will lead us to various forms of conflict related to RPGs, including conflicts embedded withing RPG design and surrounding it. Many designers integrate conflicts as a central component of design. Examples of themes include politics and culture; race and ethnicity; and gender and sexuality. Such themes can lead to players experiencing perspective taking, awareness raising, and empathy, but exploring such sensitive topics can also carry risks. Thus, we will also discuss conflicts surrounding RPG Design, including areas where RPG Design can benefit conflicts within individuals or communities, but also areas in which design can intensify conflicts. We will briefly explore these points with regard to advocacy, activism, inclusion, and accessibility.

In this Unit, we will cover:

  • Types of cultures portrayed in RPGs
  • Types of cultures surrounding RPGs
  • Culture design
  • Cultural appropriation and stereotypes
  • Conflict in RPGs and Communities
  • Conflicts embedded in RPG Design
  • Conflicts surrounding RPG Design 

Note: Some of the materials below may not be available outside of this course. We have linked resources that are open access. Do not distribute PDFs. 

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Required materials:

Readings:
  • Bowman, Sarah Lynne, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Josephine Baird, and Alessandro Giovannucci. In review. “Chapter 6: Key Concepts and Techniques: Myth, Symbolism, Ritual, Magic, Narrative, Culture, and Conflict.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 186-225. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.
Videos:

Choose one (1) of the following resources to examine:

Readings:
  • Leonard, Diana J., Jovo Janjetovic, and Maximilian Usman. 2021. “Playing to Experience Marginalization: Benefits and Drawbacks of ‘Dark Tourism’ in Larp.” International Journal of Role-Playing 11: 25-47.
Videos: