Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Discussion 12: Conflict and RPGs

Read Section 6.7 “Conflict in RPGs and Communities” in Bowman et al.’s “Chapter 6: Key Concepts, Techniques, and Purposes for Transformative Role-playing Game Design” of Transformative Role-playing Game Design.

Choose one (1) of the following resources to examine: Leonard, Janjetovic, and Usman’s “Playing to Experience Marginalization: Benefits and Drawbacks of ‘Dark Tourism’ in Larp” (reading) or Leonard’s “Playing for Pain: Benefits, Pitfalls, & Strategies for RPing Marginalized Characters – Diana Leonard” (video)

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Then, answer the following questions:

  1. Based on the materials this week, what are some potential benefits of role-playing games and their respective communities with regard to conflict? Be specific.
  2. What are some potential drawbacks of role-playing games and their respective communities with regard to conflict? Be specific.
  3. How might this information help you improve as a designer? As a player? Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.