Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Schedule Playtest 2: Your Transformative Game Design

Schedule Playtest 2: Your Transformative Game Design according to these linked instructions. Playtest 2 should take place after you submit your Game Design Document and Playtest Plan. Check the Course Calendar for dates.

Important: Please do not playtest without completing your game design document, as you are testing that procedure specifically.

Your playtest should take no more than one (1) hour per game including workshop, game play, debriefing, and feedback. You may need multiple playtests depending on time constraints, so plan accordingly.