Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Overview: Research Through Design

Welcome to our unit on Research Through Design! We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing. Furthermore, you will focus on designing your game during this unit. 

In this Unit, we will cover:

  • Basic Design
  • Restrictions 
  • Playtesting
  • Introduction to Research Through Design 
  • Game Design Documents and Playtest Plans

Note: Some of the materials below may not be available outside of this course. We have linked resources that are open access. Do not distribute PDFs. 

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Required materials:

Readings:
  • Bowman, Sarah Lynne, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Josephine Baird, and Alessandro Giovannucci. In review. “Chapter 4: Practice: Transformative Role-playing Game Design and Research.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 111-146. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.
  • Bowman, Sarah Lynne, Josephine Baird, Kjell Hedgard Hugaas, Elektra Diakolambrianou, and Taisto Suominen. In review. “Chapter 7: Research in Transformative Game Design.” In Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, 226-253. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press.
Videos:
  • Westborg, Josefin. 2022. “Basic Design.” Transformative Play Initiative. YouTube, July 10.
  • Westborg, Josefin. 2022. “Design Restrictions.” Transformative Play Initiative. YouTube, July 10.
  • Westborg, Josefin. 2022. “Game Design: Worked Example.” Transformative Play Initiative. YouTube, July 10.
  • Westborg, Josefin. 2023. “How to Be a Good Playtester.” Transformative Play Initiative. YouTube, July 6.
  • Westborg, Josefin. 2023. “Playtesting.” Transformative Play Initiative. YouTube, July 6.
Readings:
  • Nielsen, Martin, and Martin Andresen, et al. 2016. “The Mixing Desk of Larp.” Larpwriter Summer School, July.

Choose one (1) resource from the Research Through Design Methods Bibliography:

Readings:
  • Coulton, Paul, and Alan Hook. 2017. “Games Design Research through Game Design Practice.” In Game Research: Theory and Practice, edited by Petri Lankowski and Jussi Holopainen, 97-116. Carnegie Mellon University: ETC Press.
  • Kucic, Matt. 2005. “How to Prototype a Game in Under 7 Days.” Game Developer, October 26.
  • Zimmerman, John, and Jodi Forlizzi. 2014. ”Research Through Design in HCI.” In Ways of Knowing HCI, edited by Judith S. Olson and Wendy A. Kellogg, 167-189. Springer.
Audio:
  • Gingold, Chaim, and Chris Hecker. “Advanced Prototyping.” GDC Vault.