Submission of Game Design Document and Playtest Plan
Submit your Game Design Document and Playtest Plan for your nano-game.Â
- Your Game Design Document should contain all the instructions for your nano-game that facilitators and participants need to play. These instructions should not exceed 1000 words in Times New Roman 12 point font.
- Briefly introduce the concept of the game and one (1) transformative goal you the scenario aims to cultivate in players.
- Include any instructions for character creation or distribution, character relations, and any mechanics (if relevant).
- Include at least one (1) safety practice. Â
- Include any workshopping or debriefing you have planned. We will go into more depth about the design of workshops and debriefs in Transformative Game Design 1, but include what you have designed up until this point.Â
- Include clear instructions for one (1) or more scenes.
- Outline a Playtest Plan, including:
- The timeframe for the structure of your playtest (see below).
- How you plan to collect feedback at the end of the playtest, such as taking notes or recording (with permission).
- Note that the debrief is a separate phase from feedback and should occur before feedback is solicited.
- Do not send surveys or other forms of data gathering after leaving the video conference, as this practice may result in more “homework” for your players. Feedback should take place during the session itself.
- The questions you plan to ask your peers after the playtest.
Remember that each playtest and feedback session should not exceed 1 hour: 45 minutes maximum for the entire game including workshopping and debriefing, making sure you save 15 min for game design feedback from all participants. Use a timer. Be respectful of your peers’ time so that all games get playtested thoroughly.
Note: You will revise this Game Design Document after your playtests are complete and submit it as an Appendix in Major Assignment 2.
