Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Discussion 9: Academic Writing — Argument

Read Bowman et al.’s “Chapter 7: Research in Transformative Game Design” in Transformative Role-playing Game Design.

Read Laurel Nesbitt’s “The Toulmin Method.”

Watch Jessica Liu’s “Develop a Theoretical Framework in 3 Steps | Scribbr.” (3 min).

Then, answer the following questions:

  1. Describe the major steps of the Toulmin Method in building a good argument. Provide a step-by-step example of how you might apply the Toulmin Method steps to try to build your argument based on your claim. 
    • Propose a one-sentence hypothesis that you plan to explore in your research paper, i.e. your claim. Make it specific to your particular project, design process, and research goals, not generic like, “Role-playing games can be transformative.”
    • Introduce one (1) theory and/or concept that you are using to support your reasoning for your design choices. 
    • Your playtest feedback and iteration can be considered your evidence. Consider what evidence you hope to see from your playtests. How will you know if your claim has been supported? 
      • Note: In research through design, discovering your claim is actually not supported by your playtest findings is a valid result. You would then propose a new hypothesis or plans for future research in your conclusion.
    • Address any counterarguments someone might make against your claim, design process, and/or your method, which in this case is Research Through Design for a small group of student peers.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.