Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Discussion 10: Ritual, Symbolism, and Myth

Read sections 6.1-6.4 until the end of “Symbolism” in Bowman et al.’s “Chapter 6: Key Concepts, Techniques, and Purposes for Transformative Role-playing Game Design” in Transformative Role-playing Game Design.

Read Whitney Beltrán’s “Yearning for the Hero Within: Live Action Role-Playing as Engagement with Mythical Archetypes.”

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Then, answer the following questions:

  1. In 2-3 sentences, describe why Beltrán thinks myth is important to experience through play in contemporary Western society. Can you think of an example of a role-playing game or another type of game that played with mythic elements? 
    • If not, why do you think such elements might be powerful to experience for players hypothetically?
  2. Have you ever experienced or designed a ritual in a game, whether a role-playing game or another type of game? If so, describe.
    • If not, describe a ritual you can imagine designing for transformative impacts in a role-playing game.
  3. Consider one of the following rites of passage: birth, coming of age, partnership commitment, death. Provide a brief design sketch of a short role-playing game around this rite of passage. Feel free to be creative in terms of genre: fantasy, science fiction, post-apocalyptic, historical, etc. 

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.