Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Discussion 11: Culture and RPGs

Read Section 6.6 “Culture in RPGs and Communities” in “Chapter 6: Key Concepts, Techniques, and Purposes for Transformative Role-playing Game Design” in Transformative Role-playing Game Design.

Watch Alexandra Schreiber’s “Games and Play for Intercultural Learning” (10 min).

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Then, answer the following questions:

  1. Have you experienced or designed games for intercultural learning or exploring different worldviews/perceptions?
    • If so, please describe.
    • It not, imagine what a design for these purposes might look like from your perspective.
  2. Review the concept of identity defense discussed in the Education Unit, in which learning does not occur due to a person’s identity protecting itself.
    • Have you experienced or witnessed this reaction to content in a game? If so, be specific.
    • Why do you think people might have a resistance to transforming their perspective or worldview, both generally and in games?
  3. Consider a practice within a culture or subculture to which you belong. Provide a design sketch of a short role-playing game based on this cultural practice. How would the characters engage with this practice or discuss it? In what social context? Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.