Course Content
Unit 2: Transformative Leisure Role-playing Games
These types of games were not necessarily designed for an educational or therapeutic purpose, but that players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Games
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 5: Research Through Design
We will discuss ways to design and iterate role-playing games, but also how to take that process a step further and engage in formalized analysis of the process through academic writing.
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Unit 6: Ritual, Myth and Symbolism
We can consider role-playing games ritual spaces, but rituals can also be embedded into role-playing games for deeper experiences.
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Unit 9: Game Technologies and RPGs
By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play.
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Unit 10: Transformative Game Design and You
In this unit, you will reflect upon the course as a whole, as well as your design and playtest experiences.
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Introduction to Transformative Game Design

Overview: Game Technologies and RPGs

Welcome to our unit on game technologies and RPGs. By its very name, analog role-playing emphasizes interactions between people unmediated by technology, but of course in reality, we often use technologies during play. Facilitators might include special lighting or sound to a tabletop experience to augment the experience. They might add special effects to a larp to intensify the immersion into environment. Analog role-playing games are often played online, just as we have been on Zoom, or on platforms like Roll20 or D&D Beyond. Complex games like Dungeons & Dragons are now played with technical tools that update character sheets and do the math for players.

But how will newer advanced technologies be integrated into analog role-playing games, such as virtual reality (VR), augmented reality (AR), extended reality (ER), mixed reality (MR), and other methods of shifting visual and aural reality. How can 3D modeling and additive manufacturing help create impressive tangible, custom game pieces, costumes, and props? How will AI affect the writing process of games or the types of interactions we can have? What types of technologies can enhance the role-playing experience? What experiences detract from the spontaneous and improvisational co-creation of play? What are the ethical implications of the use of such technologies for designers, organizers, artists, and players? We will be exploring these questions throughout the programme.

In this Unit, we will cover:

  • Various technologies and tabletop RPGs
  • Various technologies and larp
  • Technologies to play tabletop
  • Extended reality
  • Augmented reality

Note: Some of the materials below may not be available outside of this course. We have linked resources that are open access. Do not distribute PDFs. 

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Required materials: