Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 5: Research and Implementation Specifics
In this unit, we will discuss specifics of different approaches to role-playing game research, as well as implementing role-playing games for educational purposes.
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Unit 9: Conflict and Implementation
In this unit, we will discuss various topics related to conflict and role-playing game implementation
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Transformative Game Design 2

Reflection Journal 1: Role-playing Game Implementation and You

Read Markus Montola’s “Role-playing as Interactive Construction of Subjective Diegeses” and Hilda Levin’s “Metareflection.” 

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Then, answer the following questions:

  1. According to Markus Montola, what does “subjective diegesis” mean in role-playing games? What implications does this understanding of play have on our traditional notion of storytelling and documentation? How might an understanding of subjective diegesis impact your implementation practices? Be specific.
  2. In your own words, provide a one (1) sentence definition of metareflection based upon your reading. This definition should be your own takeaway rather than an existing definition. Why does Levin think that metareflection is important to consider in role-playing games? Be specific. 
  3. Choose one (1) Explicit Shift and one (1) Subtle Shift as described in Levin’s article.
    • How might you design the implementation your game to create opportunities for these two forms of metareflection? Focus on new methods rather than ones you have already used.
  4. Reflecting on the materials this week, what aspects of implementation interest you the most? Why?Â