Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
0/6
Unit 2: Implementing Applied Role-playing Games
In this unit, we will discuss considerations when implementing applied role-playing games for transformative purposes.
0/4
Unit 4: Implementing Educational Role-playing Games
In this unit, we will discuss considerations when implementing role-playing games for educational purposes.
0/4
Unit 9: Implementing RPGs with Advanced Technologies
In this unit, you will learn about many of the newer technologies that have been developed recently and that will surely shape the future in important ways.
0/3
Transformative Game Design 2

Playtest 3: Implementing a Game for Transformative Impacts

Each participant will facilitate a game from the list for their playtest group, guiding the group through all the stages. The facilitator should hack the game, identifying a specific transformative impact and/or learning objective they want to emphasize. The facilitator should add or change existing workshops and debriefs to focus upon the desired transformative impact. Make sure to emphasize any established safety practices, including guidelines and mechanics.

The facilitator can also hack the time estimates in the game according to the following guidelines:

Each playtest should last no longer than 2 hours: 45 min-1.5 hours for workshop, play, and debriefing (depending on the game), and 15-30 minutes on player feedback on facilitation/implementation. 

Thus, Playtest 3 should last no longer than 4 hours, not including breaks, i.e. 2 students will be able to facilitate during this session.