Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
0/6
Unit 5: Research and Implementation Specifics
In this unit, we will discuss specifics of different approaches to role-playing game research, as well as implementing role-playing games for educational purposes.
0/5
Unit 9: Conflict and Implementation
In this unit, we will discuss various topics related to conflict and role-playing game implementation
0/4
Transformative Game Design 2

Discussion 5: Implementing Educational Role-playing Games

Watch Josefin Westborg’s “Assessment.”

Read the selection from Nicola Whitton on Assessment. 

Choose two (2) articles from two (2) different content creators from two (2) separate categories under Recommended Reading: Youth Work; Primary and Secondary Schools; Higher Education; Business; Military; or Activism and Politics.

* * *

Then, answer the following questions:

    1. Whitton talks about assessment and digital games. How do you think her thoughts might be useful when thinking about assessment in analog role-playing games?
      • How do you think Whitton’s thoughts might relate to formative and summative assessment? Be specific.
    2. Describe the two (2) articles you reviewed in 3-4 sentences for each.
      • What was the most important takeaway for you from each of these articles?
    3. Based on Westborg’s video, how would you go about assessing if a transformative impact or learning objective has been met after a role-playing game? Use a specific example. You can use your game if you prefer or another example.  

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.