Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 2: Implementing Applied Role-playing Games
In this unit, we will discuss considerations when implementing applied role-playing games for transformative purposes.
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Unit 4: Implementing Educational Role-playing Games
In this unit, we will discuss considerations when implementing role-playing games for educational purposes.
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Unit 9: Implementing RPGs with Advanced Technologies
In this unit, you will learn about many of the newer technologies that have been developed recently and that will surely shape the future in important ways.
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Transformative Game Design 2

Playtest 1: Session 0

Playtest 1 — Session 0: Engage in a Session 0, in which you will collectively decide which member of the group is running which scenario. In this Session 0, each facilitators will take turns using the Consent in Gaming checklist for each game, with each participant listing their various boundaries (including the facilitator). Note that you can choose to create one large checklist for all games or separate checklists for each game (time consuming, but recommended, as each game has different purposes/themes). Players can also choose to veto certain games no questions asked, i.e. X-Card. Make sure to establish safety practices, including any guidelines and mechanics.

If agreement cannot be reached on games to playtest, please contact the instructors.

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List of Games for Playtest Facilitation:

  • Crumrine, Tyler. 2024. “Least Trivial Pursuit.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 97-104. Play Story Press.
  • Dahlgren, Paul. 2024. “Eloquence! A Game about Rhetoric, Style, and Creativity.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 223-242. Play Story Press.
  • Eguia-Gomez, Jose Luis, and Ruth S. Contreras-Espinosa. 2024 “Social Media Puppeteers.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 215-224. Play Story Press.
  • Euteneuer, Jakob. 2024. “The Available Means.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 405-416. Play Story Press.
  • Haarman, Susan. 2024. “Dewey Dilemma.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 445-454. Play Story Press.
  • Mainzer, Kendall. 2024. “Someone Else’s Compass.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 455-462. Play Story Press.
  • Sciutteri, Matteo. 2024. “The Voice in the Woods.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 319-327. Play Story Press.
  • Torner, Evan. 2024. “Berliner U-Bahn 1932.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 473-484. Play Story Press.
  • Wan, Shu. 2024. “How to Be Confucians in the 21st Century?” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 271-278. Play Story Press.
  • Wardell, Jason. 2024. “Dungeons & Graduands.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 485-494. Play Story Press.
  • Yu, Elliot Bear. 2024. “A Request for Archival Assistance.” In Roll for Learning: 51 Micro Tabletop Role-playing Games to Use in the Classroom., edited by Camilla Zamboni, Michael Farber, and William Merchant, 297-305. Play Story Press.