Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
0/6
Unit 5: Research and Implementation Specifics
In this unit, we will discuss specifics of different approaches to role-playing game research, as well as implementing role-playing games for educational purposes.
0/5
Unit 9: Conflict and Implementation
In this unit, we will discuss various topics related to conflict and role-playing game implementation
0/4
Transformative Game Design 2

Reflection Journal 6: Interpersonal Relationship Dynamics, Play, and You

Read Susanne Vejdemo’s “Play to Lift, Not Just to Lose” and Josephine Baird, Sarah Lynne Bowman, and Kjell Hedgard Hugaas’ “Liminal Intimacy: Role-playing Games as Catalysts for Interpersonal Growth and Relating.” 

Choose one (1) item to examine under the Role-playing and Relationships section of the Recommended Materials.

Then, answer the following questions:

  1. Can you think of a role-playing experience in which you played to lift another player?
    • If so, please describe.
    • If not, consider a hypothetical role-playing situation and describe.
  2. Describe one (1) of the theories of interpersonal relating described in the Baird, Bowman, and Hugaas article. How might this theory help explain a play experience you have had in the past? Be specific.
    • If you have no personal experience, consider a hypothetical role-playing situation and describe.
  3. Describe in 3-4 sentences the main concepts in the item you examined under Role-playing and Relationships.
    • How might these concepts inform your play practices? Be specific.
    • How might these concepts inform your design practices? Be specific.
    • How might these concepts inform your implementation practices? Be specific.