Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 5: Research and Implementation Specifics
In this unit, we will discuss specifics of different approaches to role-playing game research, as well as implementing role-playing games for educational purposes.
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Unit 9: Conflict and Implementation
In this unit, we will discuss various topics related to conflict and role-playing game implementation
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Transformative Game Design 2

Playtest 2: Implementation of a Game for Transformative Impacts

Each participant will facilitate a game from the list for their playtest group, guiding the group through all the stages. The facilitator should hack the game, identifying a specific transformative impact and/or learning objective they want to emphasize. The facilitator should add or change existing workshops and debriefs to focus upon the desired transformative impact. Make sure to emphasize any established safety practices, including guidelines and mechanics.

The facilitator can also hack the time estimates in the game according to the following guidelines:

Each playtest should last no longer than 2 hours: 45 min-1.5 hours for workshop, play, and debriefing (depending on the game), and 15-30 minutes on player feedback on facilitation/implementation. 

Thus, Playtest 2 should last no longer than 4 hours, not including breaks, i.e. 2 students will be able to facilitate during this session.