Course Content
Unit 2: Emotional Safety in Role-playing Games
We have touched upon many of the concepts in this Unit before, but we will focus less on game design and more around the community built around the game in terms of emotional safety.
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Unit 7: Equity, Inclusion, and Accessibility
In this unit, we will be explicitly focusing on the impacts of these topics on communities as a whole beyond the context of specific game designs or play experiences.
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Unit 9: RPG Communities Around the World
We have discussed styles and cultures of play before and examined various traditions. We will expand that work in this unit.
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Unit 10: Transformational Communities and You
In this Unit, you will submit your final draft of Major Assignment 2, as well as reflect upon your experiences.
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Cultivating Transformational Communities

Discussion 5: Analog Role-playing Game Studies

Read Torner’s “Just (the Institution of Computer) Game Studies.”

Choose one (1) item from different content creators (unless two are specified) to examine under the following categories for a total of two (2) items: Analog Role-playing Game Academics and Academia and Leisure Communities.

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Then, answer the following questions:

  1. According to Torner, describe two (2) reasons that analog role-playing games have been marginalized in game studies as a whole.
    • What are the historical reasons stated? 
    • What social or cultural factors might be at play?
  2. Describe the content of the first item you examined in 3-4 sentences.
    • What information was new to you or stood out?
    • Were you familiar with any of the texts, authors, or concepts mentioned before taking this course?
  3. Describe the content of the first item you examined in 3-4 sentences.
    • What information was new to you or stood out?
    • Were you familiar with any of the texts, authors, or concepts mentioned before taking this course?
  4. What steps do you think analog role-playing studies could take in the future to gain a bigger foothold in academia? Be specific.
    • If you are unsure, what topics would you like to see covered more frequently in role-playing game studies?