Course Content
Unit 1: Cultivating Transformational Communities
This course explores foundational concepts and practices to consider when community building around analog role-playing games for transformative impacts.
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Unit 3: Academia and Analog Role-playing Games
This section considers a specific role-playing community: that of scholars studying these games and practices.
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Unit 7: Equity, Inclusion, and Accessibility
In this unit, we will be explicitly focusing on the impacts of these topics on communities as a whole beyond the context of specific game designs or play experiences.
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Unit 9: RPG Communities Around the World
We have discussed styles and cultures of play before and examined various traditions. We will expand that work in this unit.
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Unit 10: Transformational Communities and You
In this Unit, you will submit your final draft of Major Assignment 2, as well as reflect upon your experiences.
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Cultivating Transformative Communities

Submission of Final Draft of Major Assignment 2: Cultivating Transformational Communities

For your Final Draft of Major Assignment 2, you will write a 1200-2000 word academic paper containing the following sections:

  1. Description and Analysis of your Autobiographical Nano-game Design
    1. In 1-2 paragraphs, describe the content of your autobiographical nano-game, the privilege and/or marginalization explored in the game, and the desired transformative impacts and/or learning objectives.
    2. In 1 paragraph, discuss your positionality as a designer and reflexivity as a researcher. How did these factors inform the Research Through Design process? Be specific.
    3. In 2-3 paragraphs, describe the playtest, feedback, and iteration process.
      • What did you learn from the playtest?
      • Did your game have the desired impacts on your players? Why or why not?
      • What would you change in your design based on feedback? 
  1. Application of Theory and Best Practices to Design

Choose three (3) concepts from this course’s materials that can can help you deepen your understanding of your game design, particularly with regard to cultivating transformational communities around games. Cite all sources in Chicago Author-Date or another consistent style.

    1. In one (1) paragraph, describe each concept and cite a source from this course. 
    2. Analyze this this concept with regard to your autobiographical nanogame design and implementation process.
    3. Discuss your takeaways regarding this concept that might inform your cultivation of transformational community practices in the future. Be specific.

In addition, include: 

  1. References: References should be organized in alphabetical order.
  2. Appendix I: Revised Game Design Document of Autobiographical Nano-game
    • Your Game Design Document should contain all the instructions for your nano-game that facilitators and participants need to play. These instructions should not exceed 1300 words Times New Roman 12 point font.
  3. Appendix II: List of Recommendations from Peer(s) and Instructors and Revisions
    • Include a point-for-point list indicating how and where in the text you addressed each point of feedback on your First Complete Draft of Major Assignment 2 you received from your peer reviewer(s) and your instructor. If you decided not to integrate one or more recommendations, please provide a persuasive reason why. In this way, you are iterating not only on your game design, but on your academic work.