Course Content
Unit 1: Cultivating Transformational Communities
This course explores foundational concepts and practices to consider when community building around analog role-playing games for transformative impacts.
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Unit 3: Academia and Analog Role-playing Games
This section considers a specific role-playing community: that of scholars studying these games and practices.
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Unit 7: Equity, Inclusion, and Accessibility
In this unit, we will be explicitly focusing on the impacts of these topics on communities as a whole beyond the context of specific game designs or play experiences.
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Unit 9: RPG Communities Around the World
We have discussed styles and cultures of play before and examined various traditions. We will expand that work in this unit.
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Unit 10: Transformational Communities and You
In this Unit, you will submit your final draft of Major Assignment 2, as well as reflect upon your experiences.
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Cultivating Transformative Communities

Reflection Journal 1: Safety, Autobiographical Games, and You

Watch (0:33:00 – 01:05:00) from Angie Bandhoesingh’s “Roleplaying with Kids: Creating Transformative Experiences for Children Under 12.”

Watch Bowman’s “Safety in Role playing Games Part V: Cultivating Safer Communities.” 

Read Kim’s “Writing an Autobiographical Game.”

If needed, review Bowman’s “Safety in Role playing Games Part I.”

Then, answer the following questions: 

  • Discuss one (1) recommendation that Bandhoesingh mentions with regard to safety and working with children. 
    • How might this recommendation relate to your own practices, if at all? Be specific.
  • Describe one (1) safety issue you have witnessed or experienced in communities to which you belong, whether role-playing game related or otherwise.
    • If you have not witnessed or experienced safety issues, why do you think that might be?
  • Describe one (1) practice that Bowman discusses that you have seen or implemented yourself in communities to which you belong, whether role-playing game related or otherwise.
    • How effective was this strategy? Be specific.
    • If you have not seen these practices, which one (1) did you find the most surprising or intriguing? Be specific.
  • In 1-2 sentences in your own words, describe autobiographical games as discussed by Kim. Have you ever designed a game with autobiographical elements, whether in this course or elsewhere? If so, describe.
    • If not, why not?
  • Consider an aspect of your own life you would be interested in exploring through role-playing game design. Briefly brainstorm how you would integrate this aspect into a game, whether directly or metaphorically.