Course Content
Unit 2: Emotional Safety in Role-playing Games
We have touched upon many of the concepts in this Unit before, but we will focus less on game design and more around the community built around the game in terms of emotional safety.
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Unit 7: Equity, Inclusion, and Accessibility
In this unit, we will be explicitly focusing on the impacts of these topics on communities as a whole beyond the context of specific game designs or play experiences.
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Unit 9: RPG Communities Around the World
We have discussed styles and cultures of play before and examined various traditions. We will expand that work in this unit.
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Unit 10: Transformational Communities and You
In this Unit, you will submit your final draft of Major Assignment 2, as well as reflect upon your experiences.
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Cultivating Transformational Communities

Reflection Journal 4: Codes of Conduct, Encouraged Behavior, and Internal Procedures

Read the Living Games Conference 2018’s “Code of Conduct and Guidelines for Encouraged Behavior” and “Internal Procedures.”

Then, answer the following questions:

  1. Describe the contents of the Code of Conduct, including consequences for breaches, in 3-4 sentences.
    • In 1-2 sentences, if you were adapting this Code to your own role-playing community, what would you add to the Code?
    • In 1-2 sentences, what would you remove?
  1. Describe the contents of the Guidelines for Encouraged Behavior in 3-4 sentences.
    • In 1-2 sentences, if you were adapting these Guidelines to your own role-playing community, what would you add to the Code?
    • In 1-2 sentences, what would you remove?
  1. What is your experience with Codes and Guidelines such as these, if any? Be specific.
    • If none, do you think such resources might be helpful to you in community container setting in the future? Why or why not?
  1. In 1-2 sentences, describe the scenarios you played in Playtest 1: Crisis Management Scenarios. 
    • Did any of the scenarios you played relate to Codes of Conduct or Guidelines for Encouraged Behavior? Why or why not?
    • Do you feel like you practiced any valuable skills during the scenarios? If so, be specific.
      • If not, why not?
    • What did you learn from the debrief or metareflection after the scenarios, if anything? Be specific.
  1. Have you ever developed a crisis management internal procedures document or process for a game community or another group? If so, please describe.
    • If not, why might such a document be important? Be specific.