Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 2: Implementing Applied Role-playing Games
In this unit, we will discuss considerations when implementing applied role-playing games for transformative purposes.
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Unit 4: Implementing Educational Role-playing Games
In this unit, we will discuss considerations when implementing role-playing games for educational purposes.
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Unit 9: Implementing RPGs with Advanced Technologies
In this unit, you will learn about many of the newer technologies that have been developed recently and that will surely shape the future in important ways.
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Transformative Game Design 2

Discussion 13: Implementing RPGs with Advanced Technologies

Read Bowman et al.’s Chapter 4 in Implementing, all parts of section “4.7 Technological considerations.” 

Read Bowman et al.’s Chapter 6 in Implementing, section “6.16 Technology and player skills.”

Choose one (1) of the following:

    • Watch Taisto Suominen’s “Game Technologies in Larp and Tabletop RPGs” (28:00-49:44); or
    • Choose three (3) technologies in Taisto Suominen’s Tech Toolkit (pp. 6-41). Reading about the other technologies is optional.

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  1. For each technology, brainstorm how you might integrate it in your scaled design. Then, respond to the following questions with one paragraph for each technology.
    1. Describe the technology in 1-2 sentences.
    2. Have you ever experienced this technology in a game? Be specific.
    3. What possibilities might the technology bring? Be specific.
    4. What complications might arise when integrating this technology? Be specific.