Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 2: Implementing Applied Role-playing Games
In this unit, we will discuss considerations when implementing applied role-playing games for transformative purposes.
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Unit 4: Implementing Educational Role-playing Games
In this unit, we will discuss considerations when implementing role-playing games for educational purposes.
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Unit 9: Implementing RPGs with Advanced Technologies
In this unit, you will learn about many of the newer technologies that have been developed recently and that will surely shape the future in important ways.
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Transformative Game Design 2

Discussion 8: Implementation Cautionary Tales

Read two (2) sections of your choice and their associated subsections from Brind et al.’s “Chapter 3” of Implementing.

Read Mike Pohjola’s “Dragonbane Memories.”

Content Advisory on “Dragonbane Memories”: Statutory rape, sexual abuse, organizer negligence, manipulation. If you need an alternative assignment, please let the instructors know.

Optional: Watch Josefin Westborg’s video on “Game Design: Implementation” 

Optional: Watch Alessandro Giovannucci’s section of “Larp and Community: Between Design and Ethnography” (33:37-58:51).

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Then, answer the following questions:

  1. For each of the two (2) sections from Chapter 3, answer the following:
    • Summarize the main topic of the section and why it is important to implementation in 1-2 sentences.
    • What sort of risks might arise when implementing on this topic? Be specific.
    • Brainstorm this topic with regard to scaling up your game (even if not included in your original plan). What could possibly go wrong for you and your players? Be specific.
  2. After reading Pohjola’s text, what implementation lessons can be learned? Be specific.