Course Content
Unit 1: Transformative Game Design: Implementation Basics
This course explores foundational concepts and practices to consider when implementing analog role-playing games for transformative impacts.
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Unit 2: Implementing Applied Role-playing Games
In this unit, we will discuss considerations when implementing applied role-playing games for transformative purposes.
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Unit 4: Implementing Educational Role-playing Games
In this unit, we will discuss considerations when implementing role-playing games for educational purposes.
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Unit 9: Implementing RPGs with Advanced Technologies
In this unit, you will learn about many of the newer technologies that have been developed recently and that will surely shape the future in important ways.
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Transformative Game Design 2

Discussion 10: Player Immersion and Motivation

Read Bowman et al.’s Chapter 6 of Implementing until the end of “6.2 f) Alibi as a gateway and hindrance” (pp. 308-322).

Optional: Read two (2) articles from the Motivation section of the Recommended Materials.

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Then, answer the following questions:

  1. Out of each of the types of immersion described in the chapter, which one(s) do you think you are designing for in your scaled up design?
    • When scaling your game, how might you approach handling players who have different preferences in terms of creative agendas/motivations? Be specific.
  2. Choose one (1) motivation from the textbook that you find most relatable. Provide an example of a game you have enjoyed in which you played with this specific creative agenda/motivation, whether consciously or unconsciously. What was pleasurable about that experience? Be specific.
  3. Choose one (1) motivation the textbook that you find least relatable. Provide an example of a game you did not enjoy in which you played with this specific creative agenda/motivation, whether consciously or unconsciously. What was unpleasant about that experience? Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.