Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Sign up for Your Playtest and Feedback Group

For this class, you will join a group of 3-4 students based on your preferred schedule for video conference meetings. This group will be your Playtest and Feedback group for the course. Together, you will:

  • Play one (1) of the five (5) recommended nanogames from #Feminism. Please pick a scenario none of you (or few of you) have played if possible.
  • Playtest the games designed by each group member and give them feedback once. In other words, you will be iterating upon your game design based upon their feedback 1 time, so you will need 1 session for each game. We recommend booking several playtests in the same session if possible. Game play should not exceed 45 minutes and feedback should not exceed 15 minutes, for a total of one (1) hour maximum per game. Time yourselves.
  • Provide feedback on each member of your groups’ first complete draft of Major Assignment 2.

To sign up for your playtest group:

  1. Click on People.
  2. Join a group under one of the following tabs: Flexible; Weekday Daytime CET (Central European Time); Weekday Evenings CET (Central European Time); Weekend Daytime CET (Central European Time); or Weekend Evenings CET (Central European Time).

— Please join a group that is close to being full if possible, as a full group will make playtesting and feedback sessions more fruitful.

— To figure out your time in CET, use the linked International Meeting Planner. Keep in mind that the differences between time zones may shift throughout the semester based upon Summer Time vs. Winter Time.

— We recommend for students in the Master’s program in Visby to group together and meet physically if possible.

— If your schedule is quite flexible, choose a slot in a Flexible group. If necessary, we may ask you to join a group with a more limited schedule. Some students have much more spare time than others to meet, so your flexibility might be of great assistance to them.

  1. Post immediately in your group a short introduction and your available times. Use CET to make it easier for everyone to plan.
  2. Schedule your first meeting, which will be a playtest of one of the available #Feminism nanogames. You can discuss in the group any scenarios you definitely want to play, as well as share ones you do want to play, but please agree on one of the games.

Uppsala University supports the linked software Zoom, which we recommend for all students.

Please email us if you have questions or concerns.