Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Discussion 4: Workshop Design Brainstorming

Read Mo Holkar’s “Workshop Practice: A Functional Workshop Structure Method.” 

Choose one (1) article to read from the Workshop category in the Unit 2 Overview.

Review Taylor’s “Brainstorming Technique: The ‘Yes, and’ Technique.”

Familiarize yourself with the resources available in the Workshop Handbook and Drama Notebook.

Then, answer the following questions.

  1. Choose between either the #Feminism scenario you played in the last course or in this course. After looking at the materials we have provided such as the Workshop Handbook and the Drama Notebook, brainstorm a pre-game workshop for the scenario. The workshop should not be identical, but can be inspired by other exercises. Describe the workshop in 3-4 sentences.
  2. Review Holkar’s article. Under which category from Holkar’s article do you think the workshop you designed fits? What is the purpose behind this workshop? Why is it particularly useful for this specific game?
  3. Read at least one (1) other articles on the recommended list under the Workshop category. What main concepts from these other articles did you find intriguing or illuminating, whether with regard to your workshop design exercise or in general?

Finally, review Taylor’s “Yes And video.” Respond to at least two (2) of your peers. Remember to use “Yes, And…” when providing comments on the work of your peers, even when offering critique.