Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
0/6
Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
0/4
Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
0/5
Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
0/3
Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
0/2
Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
0/3
Transformative Game Design 1

Overview: Representation and Tech Ethics in RPG Design

Welcome to Unit 9 on Representation and Tech Ethics in RPG Design! In this unit, we will primarily focus on the way disabilities are represented in role-playing game design. While our materials this week will focus on tabletop, the same issues described are present in many traditional larps.

We will discuss topics pertaining to accessibility in facilitation and community development in later courses.

In this Unit, we will cover:

  • Representations of disability in tabletop
  • The impact of representation on inclusion
  • Ethics and Generative AI

Note: Some of the materials below may not be available outside of this course. We are providing them as part of your education within this course. Do not distribute PDFs. 

Required materials:

  • Henry, Elsa S. 2015. “Reimagining Disability in Role-Playing Games.” Analog Game Studies II, no. II (February 2).
  • Jones, Shelly. 2018. “Blinded by the Roll: The Critical Fail of Disability in D&D.” Analog Game Studies V, no. I (March 5).
  • Suominen, Taisto. 2024. “Game Technologies in Larp and Tabletop RPGs — Taisto Suominen.” Transformative Play Initiative. YouTube, May 14.