Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Playtest 1: Return to #Feminism

Organize a video meeting with your playtest group.

  1. Choose one (1) of the five (5) scenarios from #Feminism and playtest it together with your group by the due date at 11:59 in your time zone. Please pick a scenario none of you (or few of you) have played if possible.

Boss, Emily Care. 2017. “Ma, Can I Help You With That.” 

Bowman, Sarah Lynne. 2017. “Curtain Call.”

Beltrán, Strix. 2017. “Möbius.”

Kemper, Jonaya. “Slumber Party.”

Wei, Eva. 2017. “How to Be Ava White.”

  1. Watch Safety Video 3 before the game. Select at least one (1) safety mechanic to integrate into the playtest. Try to use the other ideas and guidelines presented in the video in your playtest. 
  2. If your game only features 3 characters and your group had 4, either rotate characters or decide that one player facilitates and/or watches. When possible, give everyone a chance to play.
  3. If your game has rules or guidance for touch or physical proximity, find an alternative technique that will be effective through video conferencing. Alternatively, you can verbalize, e.g. “I touch your shoulder. I move closer to you.”
  4. If the game requires you to use physical objects, either hold them up to the camera, or find a digital way to represent them, e.g., slips of paper can become a shared Google Doc.
  5. For scenes requiring music, instead of playing through Zoom, which can be difficult sound-wise, we recommend everyone loading the songs on their own computer.
    • For key songs that frame scenes, have everyone mute or use headphones until the song is complete. When everyone is done listening, resume the scene.
    • For background songs, one option is to have one headphone speaker in one ear with the music on low for ambiance, then listen to co-players with the other.
    • If music is not possible for accessibility reasons, consider it optional. We recommend players listen to the songs at another time if possible to get a sense of the fully designed experience.