Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Schedule Playtest 2: Playtest and Feedback Session

Schedule Playtest 2: Playtest and Feedback Session according to these linked instructions. Playtest 2 should take place after you submit Major Assignment 1: Playtest Scenario and Playtest Plan. Check the Course Calendar for dates.

Important: Please do not playtest without completing your playtest scenario in MA1, as you are testing that procedure specifically.

Your playtest should take no more than one (1) hour per game including workshop, game play, debriefing, and feedback. You may need multiple playtests depending on time constraints, so plan accordingly.