Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Discussion 3: Live Action Role-playing Games (Larp) — Design Basics

Watch Sarah Lynne Bowman’s “Traditional Live Action Role-playing (Larp): Design Basics — Sarah Lynne Bowman” (49 minutes) and “Experimental Live Action Role-playing (Larp): Design Basics” (57 minutes).

Read Stenros and Montola’s “Basic Concepts in Larp Design” (5 pages).

Optional:

Read Harviainen, Bienia, Bowman, Brind, Hitchens, Kot, MacCallum-Stewart, Simkins, Stenros, Sturrock, and Xiong’s “5 Live Action Role-playing Games” (17 pages).

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Then, answer the following questions (general guidelines 1 paragraph per question unless otherwise specified. A paragraph is 4-6 sentences):

  1. Have you played any of the live action role-playing or freeform games mentioned in the materials this week or games similar to them?
    • If so, please describe an experience with one (1) of these games. Which parts did you find enjoyable? Were any parts not enjoyable? If so, why?
    • If not, which larps or freeforms would you be interested in exploring, if any? Why or why not? Be specific.
  2. After familiarizing yourself with Bowman and Hugaas’ article, choose two (2) games mentioned in the larp and freeform materials. Then, choose two (2) transformative impacts mentioned in the article. For each game, write one (1) paragraph including the following information, for a total of two (2) paragraphs:
    • Games provide affordances to perform specific actions. In role-playing games, alibi is a specific mechanism that provides affordances for certain types of behaviors. What types of alibi do you think each game affords for player behavior and exploration? Be specific.
    • Brainstorm how you might design a scenario or component for each game to facilitate a transformative impact, i.e. Game A with Impact A, Game B with Impact B.
    • Consider what conditions might be most helpful in encouraging these impacts to occur, i.e. the gaming environment, the player group, the facilitator’s skills, the framing of the game, etc.
    • Consider what conditions might hinder these impacts occurring. Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.