Overview: Educational Role-playing Game Design
Welcome to our unit on educational role-playing game design! These types of games are designed for an educational purpose according to specific learning objectives, such as curricular materials or helping participants develop social skills under the direction of an educator. We will also discuss intellectual debriefing, a key framing activity in educational role-playing games of all kinds, which can also be useful for transformative games in general.
In this Unit, we will cover:
- Learning and Framing
- The Mixing Desk of Edu-Larp
- Constructing Learning Objectives
- Workshop Design for Educational Outcomes
- Intellectual and Educational Debriefing
- RPGs and Subject Matter Revision
Note: Some of the materials below may not be available outside of this course. We are providing them as part of your education within this course. Do not distribute PDFs.
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Required materials:
Videos:
- Bowman, Sarah Lynne. 2022. “The Mixing Desk of Edu-Larp.” Transformative Play Initiative. YouTube, July 21.
- Lundqvist, Miriam. 2015. “Making Mandatory Larps for Non Players – Miriam Lundqvist.” Nordic Larp Talks, February 12.
- Westborg, Josefin. 2022. “Learning and Framing.” Transformative Play Initiative. YouTube.
Readings:
- Aarebrot, Erik, and Martin Nielsen. 2012. “Prisoner for a Day: Creating a Game Without Winners.” In Playing the Learning Game: A Practical Introduction to Educational Roleplaying, edited by Martin Eckoff Andresen, 24-29. Oslo, Norway: Fantasiforbundet.
- Content advisory: Emotional abuse, forced labor, imprisonment, human rights violations
- Bowman, Sarah Lynne. 2018. “The Mixing Desk of Edu-Larp.” Workshop for Edu-Larp Conference 2018, Malmö, Sweden, May 14, 2018.
- Bruun, Jesper. 2011. “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome.” In Think Larp: Academic Writings from KP2011, edited by Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen, and Valdemar Kølle, 194-215. Copenhagen, Denmark: Rollespilsakademiet.
- Crookall, David. 2014. “Engaging (in) Gameplay and (in) Debriefing.” Simulation & Gaming, 45, no. 4-5: 416-27.
- Mochocki, Michał. 2013. “Edu-Larp as Revision of Subject-Matter Knowledge.” The International Journal of Role-Playing 4: 55-75.
- TeachThought Staff. 2022. “Bloom’s Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives.” TeachThought University.
