Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Discussion 13: Conflict in Role-playing Game Design

Read Kaisa Kangas’ “Playing the Stories of Others.”

Examine one (1) item from one (1) different creators in each of the three (3) following categories under Recommended Materials in the Unit Overview: Politics and Culture; Gender and Sexuality; and Race and Ethnicity.

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  1. For each item, including Kangas’ article, provide one (1) paragraph that answers the following questions. If specific games are not mentioned, consider a game that also engages with this theme, whether existing or hypothetical from your imagination.
    • Provide the names of the creator(s), the item, and the style and/or cultures of game design discussed (if available). Briefly describe one (1) or more games and mechanics discussed, as well as any themes or social issues addressed, in 1-2 sentences total.
    • What aspects of game design are discussed in this item and how does the creator describe them throughout the item?
    • According to the creator, how does game design reflect important social issues, whether purposefully or unconsciously? Be specific.
    • Consider how the ideas expressed in the item and/or present in the game might affect your own game design. Be specific.

Your post should feature three (3) paragraphsone (1) for each article you read.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.