Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Discussion 7: Learning Objective, Workshop, and Educational Debrief Brainstorming

Read Jesper Bruun’s “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome” (21 pages).

Read TeachThought Staff’s “Bloom’s Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives.” Familiarize yourself with the list of verbs provided.

Review Section 2 on Transformative Goals of “Chapter 2: Theory, Central Concepts, and Inspirational Materials” in Transformative Role-playing Game Design.

Then, answer the following questions:

1) Choose between either the #Feminism scenario you played in the last course or in this course. After looking at the materials we have provided this week, create an explicit learning objective for the scenario. Actionable learning objectives start with a verb from Bloom’s Taxonomy, which focus on active states rather than passive states.

2) Brainstorm a pre-game workshop for the scenario designed to emphasize the intentions of the learning objective. The workshop should not be identical to an existing one, but can be inspired by other exercises. Describe the workshop in 3-4 sentences.

3) Brainstorm a post-game educational debrief that emphasizes your learning objective. Specify which questions you would ask, then explain how they might help players achieve the learning objective.

4) Have you designed educational role-playing games following these framing steps before? If so, do you think the game(s) were effective? Why?

  • If not, how might you include educational framing in future designs? Consider a specific example, whether hypothetical or from your experience.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.