Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
0/6
Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
0/4
Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
0/5
Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
0/3
Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
0/2
Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
0/3
Transformative Game Design 1

Reflection Journal 4: Representation, Tech Ethics, and You

Read Elsa S. Henry’s “Reimagining Disability in Role-Playing Games” and Shelly Jones’ “Blinded by the Roll: The Critical Fail of Disability in D&D.”

Watch the Ethical Use of Generative AI section (49:44-52:03) of Taisto Suominen’s “Game Technologies in Larp and Tabletop RPGs.” 

Then, answer the following questions:

  1. What arguments do the authors make regarding the way disability is represented in role-playing games? Be specific, using examples from both articles.
  2. Please discuss any accessibility challenges you have experienced or noticed others experiencing in games. Be specific. Please only share information you feel comfortable with your instructors reading.
  3. Describe at least one (1) point Suominen makes in the video related to Ethics and AI that you think is important to consider with regard to generating content for role-playing games.
  4. Consider your own game design practices.
    • What accessibility concerns do you think might arise for certain populations?
    • How do you think you might be able to address accessibility in future design practices?
    • How might you address the point you discussed above from Suominen’s lecture in your future game design practices? Be specific.