Overview: Role-playing Game Design Basics
Welcome to Transformative Game Design 1! This course explores foundational concepts and practices to consider when designing analog role-playing games for transformative impacts. In addition to lectures, discussions, and journals, you will also be playing at least one game, as well as designing a workshop and debrief for a nanogame you have designed.
The instructions are mostly the same from Introduction to Transformative Game Design, with these exceptions:
- You must playtest the framing design for your game and receive feedback from your peers on your game once during this course.
- Each group member’s playtest should be a maximum of 50 min — maximum of 40 min for workshop, game play, and debrief and 10 min total for feedback.
- You will also have another session where you will play a nano-game together, so plan for a minimum of two (2) sessions total.
Please familiarize yourself with the contents of the course including the syllabus, the calendar, and the units, then take your Orientation Quiz, which is linked in this Unit.
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Unit 1 Overview
In Unit 1, we will discuss role-playing game design basics for tabletop, freeform, and larp. Some of you may be highly familiar with this content, whereas for others, it will be new for you. Our hope is that this basic introduction will give you much of the vocabulary needed to understand the rest of the content in this course and future courses in the Transformative Game Design Master’s. We also want you to consider these concepts in terms of transformative impacts and goal-setting, as game design can enhance or inhibit these processes depending upon the circumstances.
In this Unit, we will cover:
- Traditional Tabletop Role-playing Game Design Basics
- Indie Tabletop Role-playing Game Design Basics
- Traditional Larp Design Basics
- Experimental Larp Design Basics
- Alibi
- Role-playing Game Mechanics
- Structured Goal Setting
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Note: Some of the materials below may not be available outside of this course. We are providing them as part of your education within this course. Do not distribute PDFs.
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Required materials:
Videos:
- Bowman, Sarah Lynne. 2022. “Experimental Live Action Role-playing (Larp): Design Basics — Sarah Lynne Bowman.” Transformative Play Initiative. YouTube, July 21.
- Bowman, Sarah Lynne. 2022. “Indie Tabletop Role-playing Games: Design Basics — Sarah Lynne Bowman.” Transformative Play Initiative. YouTube, July 16.
- Bowman, Sarah Lynne. 2022. “Traditional Live Action Role-playing (Larp): Design Basics — Sarah Lynne Bowman.” Transformative Play Initiative. YouTube, July 21.
- Bowman, Sarah Lynne. 2022. “Traditional Tabletop Role-playing Game: Design Basics — Sarah Lynne Bowman.” Transformative Play Initiative. YouTube, July 16.
Readings:
- Balzac, Stephen R. 2013. “The Use of Structured Goal Setting in Simulation Design.” In Wyrd Con Companion Book 2013, edited by Sarah Lynne Bowman and Aaron Vanek, 18-21. Los Angeles, CA: Wyrd Con. (3 pages)
- Koljonen, Johanna, Jaakko Stenros, Anne Serup Grove, Aina, D. Skønsfjell, Elin Nielsen, eds. “” In Larp Design: Creating Role-Play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skønsfjell, and Elin Nilsen, 411-419. Copenhagen, Denmark: Landsforeningen Bifrost. (8 pages)
- Stenros, Jaakko, and Markus Montola. “Basic Concepts in Larp Design.”In (Download) Larp Design: Creating Role-Play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skønsfjell, and Elin Nilsen, 16-21. Copenhagen, Denmark: Landsforeningen Bifrost.
