Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Discussion 2: Tabletop Role-playing Games — Design Basics

Watch Sarah Lynne Bowman’s “Traditional Tabletop Role-playing Game: Design Basics” (41 minutes) and “Indie Tabletop Role-playing Games: Design Basics” (54 minutes).

Familiarize yourself with Sarah Lynne Bowman’s and Kjell Hedgard Hugaas’ “Transformative Role-play: Design, Implementation, and Integration.”

Optional:

Read William J. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton’s “4 Tabletop Role-Playing Games” (21 pages).

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Then, answer the following questions (general guidelines 1 paragraph per question unless otherwise specified. A paragraph is 4-6 sentences):

  1. Have you played any of the tabletop role-playing games mentioned in the materials this week or tabletop role-playing games similar to them?
    • If so, please describe an experience with one (1) of these games. Which parts did you find enjoyable? Were any parts not enjoyable? If so, why?
    • If not, which tabletop role-playing games would you be interested in exploring, if any? Why or why not? Be specific.
  2. After familiarizing yourself with Bowman and Hugaas’ article, choose two (2) games mentioned in the tabletop materials. Then, choose two (2) transformative impacts mentioned in the article. For each game, write one (1) paragraph including the following information, for a total of two (2) paragraphs:
    • Games provide affordances to perform specific actions. In role-playing games, alibi is a specific mechanism that provides affordances for certain types of behaviors. What types of alibi do you think each game affords for player behavior and exploration? Be specific.
    • Brainstorm how you might design a scenario or component for each game to facilitate a transformative impact, i.e. Game A with Impact A, Game B with Impact B.
    • Consider what conditions might be most helpful in encouraging these impacts to occur, i.e. the gaming environment, the player group, the facilitator’s skills, the framing of the game, etc.
    • Consider what conditions might hinder these impacts occurring. Be specific.

Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.