Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Overview: Educational Role-playing Game Design

Welcome to our unit on educational role-playing game design! These types of games are designed for an educational purpose according to specific learning objectives, such as curricular materials or helping participants develop social skills under the direction of an educator. We will also discuss intellectual debriefing, a key framing activity in educational role-playing games of all kinds, which can also be useful for transformative games in general.

In this Unit, we will cover:

  • Learning and Framing
  • The Mixing Desk of Edu-Larp
  • Constructing Learning Objectives
  • Workshop Design for Educational Outcomes
  • Intellectual and Educational Debriefing
  • RPGs and Subject Matter Revision

Note: Some of the materials below may not be available outside of this course. We are providing them as part of your education within this course. Do not distribute PDFs. 

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Required materials:

Videos:
Readings:
  • Aarebrot, Erik, and Martin Nielsen. 2012. “Prisoner for a Day: Creating a Game Without Winners.” In Playing the Learning Game: A Practical Introduction to Educational Roleplaying, edited by Martin Eckoff Andresen, 24-29. Oslo, Norway: Fantasiforbundet.
    • Content advisory: Emotional abuse, forced labor, imprisonment, human rights violations
  • Bowman, Sarah Lynne. 2018. “The Mixing Desk of Edu-Larp.” Workshop for Edu-Larp Conference 2018, Malmö, Sweden, May 14, 2018.
  • Bruun, Jesper. 2011. “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome.” In Think Larp: Academic Writings from KP2011, edited by Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen, and Valdemar Kølle, 194-215. Copenhagen, Denmark: Rollespilsakademiet.
  • Crookall, David. 2014. “Engaging (in) Gameplay and (in) Debriefing.” Simulation & Gaming, 45, no. 4-5: 416-27.
  • Mochocki, Michał. 2013. “Edu-Larp as Revision of Subject-Matter Knowledge.” The International Journal of Role-Playing 4: 55-75.
  • TeachThought Staff. 2022. “Bloom’s Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives.” TeachThought University.