Discussion 7: Learning Objective, Workshop, and Educational Debrief Brainstorming
Read Jesper Bruun’s “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome” (21 pages).
Read TeachThought Staff’s “Bloom’s Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives.” Familiarize yourself with the list of verbs provided.
Review Section 2 on Transformative Goals of “Chapter 2: Theory, Central Concepts, and Inspirational Materials” in Transformative Role-playing Game Design.
Then, answer the following questions:
1) Choose between either the #Feminism scenario you played in the last course or in this course. After looking at the materials we have provided this week, create an explicit learning objective for the scenario. Actionable learning objectives start with a verb from Bloom’s Taxonomy, which focus on active states rather than passive states.
2) Brainstorm a pre-game workshop for the scenario designed to emphasize the intentions of the learning objective. The workshop should not be identical to an existing one, but can be inspired by other exercises. Describe the workshop in 3-4 sentences.
3) Brainstorm a post-game educational debrief that emphasizes your learning objective. Specify which questions you would ask, then explain how they might help players achieve the learning objective.
4) Have you designed educational role-playing games following these framing steps before? If so, do you think the game(s) were effective? Why?
- If not, how might you include educational framing in future designs? Consider a specific example, whether hypothetical or from your experience.
Finally, respond to at least two (2) of your peers in Ask a Question, Answer a Question format.
