Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
0/6
Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
0/4
Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
0/5
Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
0/3
Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
0/2
Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
0/3
Transformative Game Design 1

Playtest 2: Playtest and Feedback Session

Schedule your first Playtest and Feedback Session with your group.

  1. Remember that your playtest and feedback session should not exceed 50 minutes: 40 minutes maximum for the playtest making sure you save 10 min for feedback from all participants.
  2. Please adhere to the following structure for your Nanogame Playtest as closely as possible:
    • Give a basic brief of the game and hand out the characters (no more than 10 minutes)
    • Play the one workshop activity designed for your nanogame for a part of the game that players might find challenging (no more than 10 minutes)
    • Play one scene (no more than 10 minutes)
    • Ask 1 emotional, intellectual, or educational debrief question for each player to answer (5-10 minutes)
    • Feedback (no more than 10 min)

= 30-50 min max

  1. Make sure that each student’s workshop, scene, and debrief gets playtested. This may require more than one video call.   
  2. Come to your playtests prepared with your playtest plan and questions for feedback from your playtesters.