Discussion 12: Culture, Ritual, and Symbolism Design Brainstorming
Read Martin Nielsen’s “Culture Calibration in Pre-larp Workshops.”
Examine one (1) item from the Ritual Design category and one (1) item from the Symbolism category on the Recommended Materials list for a total of two (2) items.
Optional:Â Watch Eirik Fatland’s “Cultures by Design” (24 min). (Use headphones for optimal sound).
- Based on what you have learned so far, brainstorm ways in which you would design a role-playing game integrating aspects of a culture or subculture to which you belong in a role-playing game (1-2 sentences).
- Would the cultural aspects be highly realistic and grounded in this world? Or would you use fantasy, science fiction, or some other genre? (1-2 sentences).
- Based on Nielsen’s article, how might you utilize pre-larp workshops to help with cultural calibration? (1-2 sentences).
- If you were to design an in-game ritual based on this culture, what would it be like? Be specific. (3-4 sentences).
- What symbolism would be interesting to include? Be specific. (1-2 sentences).
- What transformative impacts might be possible for players to experience when engaging with this culture through play? Be specific. (1-2 sentences).
- What pitfalls would you try to avoid? Be specific. (1-2 sentences).
Your post should not exceed four (4) paragraphs in length (4-6 sentences per paragraph).
Finally, respond to at least two (2) of your peers in “Yes, and…” and Ask a Question, Answer a Question format.
