Course Content
Unit 2: Transformative Leisure Role-playing Game Design
These types of games are not necessarily played for an educational or therapeutic purpose, but they can be designed with specific goals in mind and players might find them transformative in a variety of different ways.
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Unit 3: Therapeutic Role-playing Game Design
These types of games are designed for a therapeutic purpose or to help participants develop social skills.
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Unit 7: Ritual, Symbolism, and Culture in Game Design
In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games.
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Unit 8: Role-playing Game Design and Conflict
As with our first class, this unit will cover both conflicts surrounding certain facets of game design within gaming communities.
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Unit 9: Representation and Tech Ethics in RPG Design
In this unit, we will primarily focus on the way disabilities are represented in role-playing game design.
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Unit 10: Framing Transformative Game Design
Welcome to our last unit on your reflections and analysis of the transformative game design process.
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Transformative Game Design 1

Welcome! Start Here for Important Information from Your Instructors

Dear Game Design Students,  

Welcome to Transformative Game Design 1! We are delighted that you are joining us on this journey into exploring design principles involved when creating role-playing games as vehicles for personal and social change. This course explores specific concepts and practices to consider when designing for transformative impacts.

Required Materials

All readings, videos, podcasts, and other materials are embedded in the course. You can find links under the relevant Units and specific Assignments.

The entire course, including Units 1-10 is contained under the heading Course Content, which is linked here.

Assignment Overview

This course is taught mostly asynchronously, meaning that your course materials and the majority of your interactions will take place here online. These assignments are Discussions, Journals, Peer Reviews, and Major Assignments. Rather than attending a scheduled lecture at a regular time, you will instead complete the assignments required of you by 11:59pm on the due date they are assigned. Note that you will use your own time zone, meaning that others may be posting at different times.

Course Schedule

Assignments are due on Mondays, Wednesdays, and Fridays. Make sure to review the linked Course Calendar and plan your time accordingly.

Discussion Posts

Essential to your work each week are your discussion posts, including (and especially) your responses to your peers. As this course is distance learning, active engagement with your peers in the discussion forum is the lifeblood in this course. Since we are all in different time zones, please post your initial discussions the night before the class day. Then, engage in the discussion forum by responding to two 2) of your peers in Ask a Question, Answer a Question format. See the Discussion Forum Instructions in Unit 1 for more information.

Video Conference Playtests

The exception is your Playtest and Feedback sessions, which you will need to schedule as a video conference with your peers based on your available schedule. Make sure that you sign up for a group based on your preferred schedule for these meetings under People –> Groups. You will need to attend a minimum of two (2) synchronous meetings with your group in order to take part in the necessary activities of the course, as playtesting and giving feedback to each of your group members are essential to Research Through Design. You can find more information about joining your group under “Sign up for Your Playtest and Feedback Group.”

Game Design

In addition to your discussions and journals, you will also be playing at least one (1) nanogame with your group from the #Feminism anthology and then designing the framing for one (1) nanogame on a subject of your choice with a transformative goal in mind. You can use the nanogame you designed in Introduction to Transformative Game Design or a new design, but the framing is the important part for this course, i.e. the workshops and debriefs.

Importantly, you will not playtest your entire workshop, game, and debrief design for brevity’s sake. Instead, you will playtest one (1) workshop of your creation, one (1) scene from your game, and one (1) debrief question. This playtest should not exceed 40 minutes to play, with an additional 10 minutes for feedback, for a total of 50 minutes maximum per playtest. It is hugely important that you keep track of time in order to be respectful of the needs of your peers. Groups cannot exceed 4 members, so your nanogame should be designed to be played by 2-4 people (including yourself if appropriate).

Writing Assignments

Based on your design, playtests and feedback sessions, you will complete two Major Assignments: one (1) Playtest Scenario and Playtest Plan, and one (1) academic paper, with your revised Game Design Document as an appendix.

Deliverables

  • Discussion Boards Assignments: You are expected to participate in all discussion assignments in the Units, including your initial posts and posts to the required number of peers throughout the week in Ask a Question, Answer a Question format.
  • Reflection Journal Assignments: You are also expected to complete Reflection Journals at the end of each Unit. Note that only your instructors and you can see your journals.
  • Major Assignment 1 — Playtest Scenario and Playtest Plan: You will write a short description (400-700 words) for the parts of your game you plan to playtest, as well as your plan for receiving feedback.
  • Major Assignment 2 — Framing Transformative Game Design: You will compose an academic article using Research Through Design as a method based upon your process of designing, playtesting, and analyzing the results for the framing of your nanogame. You will submit a complete first draft for peer feedback, then revise your assignment based upon these comments for your final submission at the end of the course. You will also include your revised Game Design Document as an appendix.
  • Peer Feedback — Transformative Game Design: You will read the first complete draft of Major Assignment 2 for one to three (1-3) of your peers in your group and respond to the required feedback questions to help them improve their work. Peer review is essential to the examination process in academic work.
    • For consideration for a grade of Pass on your own Major Assignment 2, you must complete one (1) peer review for a member of your group.
    • For consideration for a grade of Pass with Distinction on your own Major Assignment 2, you may complete peer reviews for all members of your group (2 reviews for a group of 3 including yourself; 3 reviews for a group of 4).

Forms of Teaching

Teaching is comprised of:

  • Video lectures by the instructors, guest lecturers, and other sources
  • Articles and other resources

Technical Requirements

  • You will need a computer, word processor software (such as Microsoft Word or Google Docs), video conferencing software (such as Zoom) and consistent Internet access

Writing Assistance

Uppsala University offers writing support through the linked Language Workshop. We encourage you to make an appointment if you need additional writing support.

Disabilities

If you have disabilities and need accommodations, please contact the Disabilities office linked here

Plagairism

The use of AI is strictly prohibited in this class and is considered plagiarism. You must write your and assignments posts in your own words based on your reflection on the course materials. You should use the Chicago Author-Date citations provided in the course materials whenever possible. You should not need to include additional sources, but if you do, you must construct your citations yourself rather than relying on machine technology.

Before taking your Orientation Quiz, please watch this important video on plagiarism, which can have serious consequences at Uppsala University: 

Contacting Your Instructors

Be sure to email Sarah at sarah.bowman@speldesign.uu.se if you are experiencing any difficulties or have questions. Please use your student email account.

Orientation Quiz

The course is divided into ten (10) Units, which you will find listed under the Course Content. Please review the Schedule and familiarize yourself with the Units. Then, take your Orientation Quiz.

Click here to take your Orientation Quiz.

Design Credits

This course was designed by Sarah Lynne Bowman, Josefin Westborg, Elektra Diakolambrianou, and Josephine Baird. Curricular materials have been added by members of the Erasmus+ EDGE Cooperation Partnership. It has been revised with feedback from Kaya Toft Thejls. 

Graphic design by Liliia Chorna.