Overview: Ritual, Symbolism, and Culture in Game Design
Welcome to Unit 7 on Ritual, Symbolism, and Culture in Game Design! In this Unit, we will deepen into specific practices for designing rituals, narratives, and symbolism in role-playing games. Additionally, we will consider how these elements can be employed in specific ways to encourage transformative impacts.
In this Unit, we will cover:
- Ritual Design
- Integrating Symbolism to Achieve Design Goals
- Designing New Cultures for RPGs
- Integrating Existing Cultures into RPGs
Note: Some of the materials below may not be available outside of this course. We are providing them as part of your education within this course. Do not distribute PDFs.
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Required materials:
Videos:
- Kangas, Kaisa. 2015. “Experimental Anthropology – Kaisa Kangas.” Nordic Larp Talks. YouTube, February 12.
- Murphy, Caro. 2023. “Ritual: The Importance of Framing Transformational Experiences — Caro Murphy.” Transformative Play Initiative. YouTube, October 4.
Readings:
- Beltrán, Whitney Strix. 2015. “Why Minority Settings in RPGs Matter.” Tor.com, April 27.
- George, Ajit. 2021. “Ajit George: The Beautiful Challenge Of Bringing India To D&D’s Ravenloft.” Chuck Wendig: Terrible Minds, November 18.
- Kessock, Shoshana. 2014. “Cultural Appropriation and Larp.” In The Cutting Edge of Nordic Larp, edited by Jon Back, 125-134. Denmark: Knutpunkt.
- Nielsen, Martin. 2014. “Culture Calibration in Pre-larp Workshops.” Nordiclarp.org, April 22.
